Ramhead puzzleRamhead puzzle
Ramhead puzzle

Idea of creating Ramhead rebus

The RAMHEAD puzzle was created as a result of the father's efforts to create an original logic game for his son. RAMHEAD defines the mechanical principles that make it possible to create different game variants. RAMHEAD can thus be compared to game pieces and a chessboard, which enables various games.

In the first phase of creating the puzzle, I defined the criteria for where I want the puzzle to go. Adherence to these criteria influenced the final form of the rebus. The criteria determined how the puzzle should to be played, but also how the puzzle should to be produced. I required a simple mechanical principle, but at the same time variability in the difficulty of the solution. The puzzle was supposed to allow single player game or two players against each other. The construction of the puzzle should allow me to produce it on my own - i.e. by right-angle sawing and perpendicular drilling (I did not know about the availability of laser cutting at the time).

The criteria I chose did not only determine how the puzzle should be played and produced, but also how I would proceed during its invention. Efficiency was an important criterion. Inventing effectively means not starting from zero. It is very convenient to start from something that already exists, already works.

In the middle of the room, I closed my eyes and began to "scan". I was searching for mechanisms, principles to bounce back from. I found the required mechanism at the very end of the room - a LOCK in the door. I knew the mechanism of the lock from before, so I kept my eyes closed and started turning, moving and changing the individual parts of the lock:

 

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The mechanism of the lock consists of an inner cylinder (dark blue) which rotates in an outer cylinder (light blue) with the help of a key. Locking and the inability to turn the lock is ensured by pins that interfere into both layers.

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The pins are pushed against the key by springs. Only the key matching the lock pattern will push the pins back, in such a way that the bottom pins (dark red) do not interfere the top layer and the top pins (colored) do not interfere the bottom layer.

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The presence of springs would greatly complicate the production of the puzzle. I replaced the function of the springs (their force) with the force of gravity. This was done by simply turning the entire lock mechanism up side down.

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The next step leading to the overall simplification of the mechanism was the removal of the key itself. The different height key's teeth have been replaced with different height/coding pins (dark red).

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The mechanism for inserting and turning the key also had to be simplified overall. That's why I replaced the inner cylinder and outer cylinder with two blocks (cuboids) that are not mechanically connected. Rotational motion has been replaced by planar motion.

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In the picture above, the green pin has been placed in the wrong position. The sum of the heights of the dark red pin and the green pin exceeds the height of the dark blue cuboid and blocks the light blue cuboid in motion.

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Improper placement of the orange pin results in the light blue cuboid being blocked during the next movement. The insufficient height of the orange pin in the chamber did not prevent further filling of the chamber with the pink pin. The puzzle mechanism was created, but too many pins were needed even for a simple puzzle.

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It was not enough to just put the pins on top of each other in the magazine (light blue). The magazine was too high. I completely removed the demarcation pins (dark red) from the mechanism. I also limited the different heights of the colored pins to one height, the lowest one. At this moment, I needed to distinguish the pins from each other in some way other than height, so I started to distinguish them by color. In the previous images, the pins should have same color, but for presentation reasons, I started to color them differently from the beginning of the document.

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To further increase the difficulty of the puzzle, I needed to increase the number of chambers, as well as the number of pins. I also needed to reduced the height of the magazine. Therefore I increased the number of chambers in the magazine too; from one to four and modified the game board to allow movement in two axes.